I have this debate with my colleagues who are new to iPads. The question: What Apps are good for my classroom? My answer invariably goes like this: The Apps that you are comfortable using for the situation that you are placing your students in to either achieve an outcome or measure an outcome. Yes, but what about student research and/or study. What about the subject area Apps/content that we can access on the iPad? There are fantastic Apps out there with content you can find in other places like a website or a text. What the iPad is good at doing is giving students a tool for creative license in demonstrating their understanding of a topic. Whether it is a video (iMovie, Tellagami), a song (GarageBand), a digital story (ExplainEverything), a picture collage (PicCollage), a slideshow (Keynote, HaikuDeck), a project (BookCreator) or something completely new and innovative (Aurasma, 123D Catch) the iPad provides a myrid of creative applications for students to show what they know, what they understand, and what they can produce using higher order thinking skills.That being said, I do understand the nature of learning by "playing" or trying out Apps. Using the S.A.M.R. model of technology integration as a guide, I often find myself giving colleagues advice on where to start. So, I have compiled the following sites that have been vetted through my peers. They are good places for iPad users to explore the power of the iPad for teaching and learning: A List of the Top Apps Educators Need, The Padagogy Wheel, Apps Lists for Education, Kathy Schrock's Guide to Everything.